Monday, June 25, 2012

Assignment A (WIP06)

We presented our game today!

Amendments to make:
1. Increase the rotation speed
2. Add lighting to scene (was too dark)
3. Solve the problem with the positions of the buttons
4. Automating shooting

Thursday, June 21, 2012

Assignment A (WIP05)

Previously I was having problems when importing the animation was because I did not checked the bake animation while exporting it to FBX file. Also I added rigid body to all the geometries in Unity which was wrong, I should only add rigid body to the geometries that will move. So with the help of Mr.Ron, I exported the animated character with the bake animation checked and imported it back to Unity. Also I added the split animation and adjust it by shortening the frame and checked the "loop" to get the best running animation and added it to the character. And it works!

For the move script we added to the character, we adjusted the values to make the movements, rotation and jump to suit our game. I added box and mesh colliders to all the geometries to prevent the character from going through them.

character in game

jumping

I helped with the part when our character collects the coins and it disappears. I also helped with editing the timer and score scripts and make them worked. Like adding "public GUIText;" in order to assign them correctly with the respecting texts.

about to get the 5th coin

WIN

My group mates also did the start, how to play and game over menus.

Monday, June 4, 2012

Assignment A (WIP04)

I did the running animation for the character in Maya.

However I'm having difficulties in importing the animation into Unity. The movements seems to be totally different from what I have animated above.

Monday, May 21, 2012

Assignment A (WIP03)

I re-textured the gun machine to suit our game better and tried bringing it to Unity. In Unity I still have to assign the textures and tweak the value individually. In Unity, I met problems as I cannot mirror the textures. I did some research but still do not understand how to get.
Research links:
Problem faced (Textures and Vertex were wrong)
Problem solved after re-assigning textures

I tried to start making the machine gun shoot. By creating Prefabs and the particles. However I am still in the process as I am still not sure of the steps. I am stuck at most of the times.

Monday, May 14, 2012

Assignment A (WIP02)

At the door area of the gun machine, some of the vertexes are not right so I did some amendments by shifting and merging them. I also textured the gun machine by tweaking the values and adding bumps.
Before:
After:

Sunday, May 13, 2012

Assignment A (WIP01)

I went to search for some machine gun shooter models that suit our game.
These are what I found:

Monday, April 30, 2012

Assignment A (Work Plan)

As for me, my role would be creating the obstacles. So after deciding the obstacles, example like guns and bombs, I will have to create the scripts for it. I would increase the difficulties of the game by allowing the guns to shoot at a larger angle and the bullets to shoot further.